August 21, 2004 - The Next Big Thing
Way back before the turn of the century, when 3D computer gaming was in its pubescent phase and all any developer cared about was polygon count, a franchise was born that raised the expectations of what games could be. The year was 1998 and the game was Unreal. The Unreal engine, with its moody lighting, high poly count, and vast scripting capabilities has since been updated and used to power countless titles played today. The team at Digital Extremes has a deep roster when it comes to game development, it had to in order to compete with id Software's dominant Quake franchise. But while the battle between the two shooters raged, a vision was suffocating under the plague of any decent title on the market today: the never-ending sequel. While Epic games persuaded DE to pump out PC extensions Unreal 2, Unreal Tournament, Unreal Tournament 2003, and later on Xbox Unreal Championship followed by Unreal 2: The Awakening, founder James Schmalz needed a break.
The Unreal franchise had set new standards in the multiplayer arena and their bot technology (the artificial intelligence of computer opponents) is the stuff of legend. So after achieving such a huge success in multiplayer gaming it was time to move into the realm of story and substance. Pariah promises to be a single player experience unlike any other, complete with a fully fleshed out script written by professional Hollywood writers and believable characters that Schmalz hopes will have an emotional impact on the player.